wyvern3d


Software renderer version

All rendering is done on CPU and the final image is uploaded to the GPU.




Vulkan renderer version

This Vulkan implementation is not a trivial one. Only when necessary, memory allocations are done. All data is loaded during startup, hence a lot of opportunity to optimise for specific use case.

Quaternions are now used for rotation...




New 2025.

Overhaul!

Real-time shadows (for actors only, notice differently coloured ground!!!)

1000+ fps on GTX 1060 in 1080p!

Half precision, 16 bit, vertex positions!

16 bit depth buffer!

Everything is precached and memory usage is low!

Dino Toolbox NEW